Clearcutting game

Clearcutting is a nature-themed game in which the main character, The Rabbit, has grabbed an axe to revenge people for cutting down the forest. The Rabbit starts destroying houses with the axe.

 

The project was made in collaboration with the Estonian Museum of Natural History.

Product design

Game design

3D design

Spline

Brief

Create a game for the Estonian Museum of Natural History that addresses the topic of “habitat loss”. The game should have both a digital and physical element.

Client

Timeframe

Team

Estonian Museum of Natural History

3.5 months

Individual project

Idea

When I started the project, I explored different perspectives and environments of habitat loss – the forest was the most calling for me.

 

I have always liked to play with the idea of ​​what it would be like if the roles of animals and humans were reversed. Therefore, the idea for the game quickly came – to switch the roles of rabbits and humans.

First drawing of the idea
Idea testing
Dall-E generated visual

Game design document

The game’s uniqueness lies in its absurdity and also in playing with the feeling of empathy.  The experience puts the player in the shoes of a wild animal and raises the question: “Would you want your home destroyed?”

Game design document

Solution

I created a prototype in the Spline 3D environment, which allowed me to create the interactions and add sounds necessary for the game. The game controller is a soft axe, which the player uses to control the rabbit’s movements.

You can play both on a big screen and projected onto a wall.

Prototype testing
The game projected on a wall